Blog Posts

Large Vast Lands to Explore



Hi guys!!! Welcome to blog post #2 and if you haven’t already guessed it, this will mainly be centered around the exploring aspect found within many RPGs (Role-Playing Games) and for this post I’ll be using Skyrim as a prime example. 

 

For those who are not familiar with Skyrim, here’s a quick overview of the game. It’s an action (also fantasy) RPG that allows the player to play in first-person or third person, and essentially provides a virtual world where the player can freely roam and encounter/explore a number of different locations, such as dungeons, cities, towns, homesteads (lands that can be purchased to build a house), settlements, shrines, standing stones (magical stones that allow a player to give their character special abilities), landmarks (crossings, temples, etc.), camps (camps containing only giants or bandits or guards or settlers), caves, docks, clearings (ponds, forest clearings, etc.), dragon lairs, farms, ruins, forts, tombs, mines, lighthouses, ships and shipwrecks, watchtowers, rivers, mills (lumber mills, wheat mills) inns and taverns, castles, and guild headquarters (small societies that player can take membership in, such as the Thieves  Guild, Assassins Guild, etc.).
Skyrim was one of my first RPGs, and I had never before played a game that allowed an almost open-world map layout, so when I was exploring the vast virtual land, I spent hours upon hours exploring every nook and cranny of the land that the game had to offer.

Photo courtesy by Mottis86
Photo courtesy of GameBanshee
 The world of Skyrim is so large that the map of the land (in-game) is considered to have “an area of about 37.1 km² (14.3 square miles).” The sheer size of the world is so huge that they game developers decided to add mounts (ways to travel; horseback) to make it easier and faster to travel throughout Skyrim.
Photo courtesy of Bethesda Softworks
The best part about being able to explore in a game is that where ever you go, you’ll most likely run into or acquire a side-quest. Side-quests are quests that aren’t part of the main story/quest line, and have their own little background stories and objectives needed to complete the quest. And since the world of Skyrim is so large and vast, the game developers also decided to make the number of side-quests infinite, but there has been some speculation that there are about 100 or more side-quests, and if someone were to complete all of them (which would consist about almost a hundred hours of game play), certain side-quests (like collecting a bounty after killing a group of bandits) will regenerate.
There’s a quote that I found very compelling in a book called Everything Bad Is Good For You (by Steven Johnson) that relates to exploration in video games, “You’re more in control of the narrative now, but your supply of information about the narrative-whom you should talk to next, where that mysterious package has been hidden-is only partial, and so playing one of these games is ultimately all about filling in that information gap.”[1] Games much like Skyrim won’t tell you precisely where to go or who you must talk to, but you must figure it out on your own by simply running around and investigate anything that may seem interesting or out of the ordinary. This allows players to have a sense of freedom to explore wherever they want and do as they please, which encourages gamers to explore every part of the game to discover the limitless possibilities that could be found. 

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[1] Johnson, S. (2005). Games. In Everything bad is good for you: How today's popular culture is actually making us smarter (p. 30). New York: Riverhead Books.